36 items with this tag.
Historical · current compatibility unverified
A historical macro pattern for creating a modifier, retaining its reference, and setting its propert...
Point at a visible Blender menu, panel, or header, then reuse its content inside PME or place PME co...
Use a Custom item and Blender's UILayout template methods when PME cannot add a widget from the norm...
Put PNG files in PME's active resource folder, reload them, and select or draw them by name.
Give a crowded Pie Menu enough room to read, then make its Blender theme fit your workspace.
Historical · current compatibility unverified
Use a small context check to choose a selection-dependent action or a fallback menu.
Historical · current compatibility unverified
Start with a reproducible native operation, capture its call, then separate setup, action, and clean...
Put several controls in one Pie direction with an expanded Popup Dialog or Regular Menu, with a Cust...
Historical · current compatibility unverified
A historical community design for fixed-position tool sections that do not reorder with installed ad...
Invoke a named PME Macro through the stable 2.1 operator instead of hard-coding its generated bpy.op...
Historical · current compatibility unverified
A historical PME Property pattern for applying the same value, a delta, or a ratio across a selected...
Place PME menu items in Blender's T-panel or N-panel by configuring Panel Group space, region, conte...
Build a single shortcut that advances through an ordered list of commands or hotkeys each time it is...
Historical · current compatibility unverified
A historical advanced pattern that uses a Blender context override to draw a native Pose panel throu...
Use a PME Boolean Property to keep a dependent action visible but disabled until its prerequisite is...
Preserve Blender keymap customizations while avoiding duplicate or empty PME dispatcher items after ...
Use UILayout's index argument to show only X, Y, or Z from an array property instead of drawing the ...
Historical · current compatibility unverified
A historical composition pattern for nesting child dialogs and drawing each one with its own frame.
Historical · current compatibility unverified
A historical Sticky Key workflow for selecting a mask brush, starting a stroke, and restoring the pr...
Use UILayout's text keyword with prop_enum so custom PME buttons remain readable across Blender UI c...
Bind a PME Float Property to a Blender value with Getter and Setter callbacks, then present it as a ...
Use a Custom item and depress= to give an action button live pressed-state feedback without changing...
Preserve menus, menu hotkeys, scripts, and icons while moving from PME 1.18, 1.19, or 2.0.5 to the P...
Historical · current compatibility unverified
A historical getter/setter pattern for controlling Blender state and updating visible feedback from ...
Use PME's Popup Area command when you need a temporary second editor window rather than a Popup Dial...
Add a second trigger with a one-command Stack Key instead of duplicating the menu and maintaining tw...
Add a small PME command that opens Blender Preferences with Pie Menu Editor already selected.
Open the familiar menus from the active Blender editor—or another editor—directly from a Pie Menu Ed...
Move one edge of the active or a named Blender area by a fixed pixel distance with PME's area-move o...
Recover deleted or damaged PME menu definitions from PME's timestamped backup JSON files without ove...
Use ordered fallback menu names for mode-, selection-, and object-type-sensitive workflows.
A maintainable workflow for calling trusted Python files from PME Command or Custom items.
Draw an existing Object, Bone, or Scene custom property directly when PME's normal property picker c...
Add Blender's editable X, Y, and Z object dimensions to a Pie Menu or Popup Dialog with a guarded Cu...
Hold a shortcut to set a property and restore its exact previous value on release, rather than assum...
Historical · current compatibility unverified
A historical design pattern that gives a Macro its own text, choice, and reset controls instead of m...