PME Treasure is more useful when you explore by what you want Blender to do—not by hundreds of forum tags. Pick a capability, follow an idea through time, or search the complete conversation archive.
The current PME capability tour is the public reference for the features available now. The routes below connect those capabilities to selected community answers and examples.
Explore by capability
Follow a different trail
- Follow eight forum solutions as they become workflow tools
- Browse the conversation by year
- Meet the contributors behind the answers
Historical ideas worth revisiting
These pages preserve strong design ideas whose exact implementation belongs to an earlier PME or Blender era.
- Stable Panel Group toolbar — make structure more durable than individual buttons.
- Framed Popup Dialog sections — use visual grouping to make a large custom tool readable.
- Temporary Sculpt brush — borrow a tool while a key is held, then restore the previous state.
- Keyframe-aware Property control — let a control reflect the animation state it edits.
- Modal viewport controls — adjust a live viewport value without opening a dialog.
- Properties under the pointer — summon a large context-aware editor instead of permanently docking it.
- Sculpt from one pen-display button — fit the shortcut vocabulary to the physical input device.
- Workspace controls in Blender headers — put controls beside the regions they change.
- Modifier Preset Shelf — place reusable recipes beside Blender’s native modifier stack.
Search the complete archive
The curated routes above are the fastest way to a useful result. Use the Forum archive when you need an exact phrase, an old version, or the full surrounding conversation.