Question

Are PME menus stored as files in the PME resource folder? Which files should I back up or sync to another machine?

Answer

Active menu definitions—Pie Menus, Popup Dialogs, Macros, and the other PME menu types—are stored inside Blender’s userpref.blend. They are not individual files in Documents/Pie Menu Editor/.

For a portable backup or transfer, use Export → All Menus and keep the resulting JSON file. The PME resource folder stores supporting files such as scripts, icons, automatic backups, exports, and logs.

What lives where

DataStored inRecommended transfer method
Active PME menu definitionsBlender’s version-specific userpref.blendExport → All Menus, then import the JSON
User scriptsPie Menu Editor/scripts/Copy or sync the resource folder
Custom iconsPie Menu Editor/icons/Copy or sync the resource folder
Automatic backupsPie Menu Editor/backups/Keep or sync as recovery history
Manual exportsPie Menu Editor/exports/ or the path you choseCopy the JSON file

The default resource root is %USERPROFILE%\Documents\Pie Menu Editor\ on Windows, ~/Documents/Pie Menu Editor/ on macOS, and the user’s Documents directory on Linux. It can be changed under Preferences → Settings → Resources.

Back up or move a setup

  1. In the source Blender installation, use Export → All Menus.
  2. Copy the exported JSON to the destination machine.
  3. Copy the resource folder if the menus depend on custom scripts or icons.
  4. Import the JSON in the destination PME installation.
  5. If Blender’s Auto-Save Preferences is disabled, run Save Preferences after the import.
  6. Restart Blender and verify a menu, its hotkey, one custom icon, and one external script.

Should I sync userpref.blend directly?

Only if you intend to synchronize the rest of Blender’s preferences too. userpref.blend contains more than PME data and is separated by Blender version. PME JSON moves menu definitions and their assigned hotkeys; it does not carry global PME settings, current User Property values, the resource-root configuration, or unrelated Blender preferences.

Sources