Pie Menu Editor is a workflow builder for Blender. A Pie Menu is the easiest place to begin, but the same system can combine operations, expose useful properties, change behavior by context, or put a small panel of your own controls where you work.
Pick one thing that slows you down in Blender and start there.
Choose one small win
See the range before choosing
- Examples and Showcases starts from concrete setups and explains the pattern behind them.
- Name an object while creating it shows how a two-action idea can prevent later cleanup.
- The current PME capability tour introduces menus, dialogs, shortcut behaviors, automation, panels, and properties.
- The original Post 1 is a good historical tour of the ideas behind PME.
- The original PME documentation archive preserves the historical editor reference and terminology.
- The original video playlist shows menus, dialogs, Macros, Stack Keys, and Sticky Keys in motion.
The original post and videos show earlier PME and Blender interfaces. Use them for ideas, and use the current documentation for version-specific controls.
Where to go next
- Start from a symptom when something does not work.
- Browse code examples when the normal editors no longer cover the job.
- Explore by capability, year, or contributor when you want to wander.
Installation and updates
Use the current installation instructions for the PME version you are installing. If you already have an older PME setup, use the migration and backup procedure.