(getting_started)= # Getting Started ## Installation ::::{tab-set} :::{tab-item} Blender 4.2 and later 1. Download the add-on's `.zip` file from your purchase platform (Gumroad, Blender Market, etc.). 2. Open Blender and select **Edit > Preferences**. ```{image} _static/install.png :alt: install from disk :width: 50% :align: right ``` 3. Go to the **Add-ons** tab, click the {material-regular}`keyboard_arrow_down` in the top right, then click **Install from Disk...**. 4. Select the downloaded `.zip` file and click **Install Add-on**. ::: :::{tab-item} Blender 4.1 and earlier 1. Download the add-on's `.zip` file from your purchase platform (Gumroad, Blender Market, etc.). 2. Open Blender and select **Edit > Preferences**. 3. Go to the **Add-ons** tab and click the **Install...** button. 4. Select the downloaded `.zip` file and click **Install Add-on**. ::: :::: ## Quickstart Once the add-on is enabled, the "Structured Renamer" panel will appear in the **Tools** tab of the 3D Viewport's sidebar. ### Basic Renaming Procedure 1. **Select a Pattern:** Choose the naming pattern you want to use from the **Naming Patterns** dropdown at the top of the panel. 2. **Select Objects:** Select one or more objects in the 3D viewport that you want to rename. 3. **Apply Elements:** The **Name Elements** section of the panel displays the elements of the selected pattern. * **Click text element buttons (e.g., {bdg-secondary}`CTRL`, {bdg-secondary}`Arm`):** Adds or replaces the element in the selected object's name. * **Click position element buttons (e.g., {bdg-secondary}`.L`, {bdg-secondary}`.R`):** Applies identifiers for left/right, etc. * **Click counter element buttons (e.g., {bdg-secondary}`01`):** Adds sequential numbers. Click the last "..." to specify a number manually. * **Click delete button (e.g., {material-regular}`delete`):** Removes the element from the name. #### Example: Renaming "Bone" to "CTRL_Arm-01.L" 1. Select the `Bone` object. 2. Select an appropriate pattern. 3. Click `CTRL` and `Arm` from the Text Element item buttons. (Becomes `CTRL_Arm`) 4. Click `.L` from the Position Element item buttons. (Becomes `CTRL_Arm.L`) 5. Click `01` from the Counter Element item buttons. (Becomes `CTRL_Arm-01.L`) * *(Separators and order depend on the selected pattern settings)* #### Trying Other Presets Once you're familiar with the default patterns, try other presets. The add-on includes various presets for different purposes (rigging, characters, motion graphics, etc.). 1. Click the import button ({material-regular}`download`) in the **Naming Patterns** section at the top of the panel. 2. When the file browser opens, navigate to the `resources/presets` folder in the add-on directory. (Usually opens automatically) 3. Select and import preset files you want to try, such as `vrm.json`, `hardsurface.json`, `archviz.json`, etc. 4. The imported patterns will be added to the **Naming Patterns** dropdown. For details: {ref}`Import/Export` ### Editing Patterns * For more detailed settings or to create new patterns, click the **Enter Edit Mode** button at the top of the panel to switch to **Edit Mode**. * When editing is complete, use **Exit Edit Mode** to return to **Renaming Mode**. ### More Information * For details about each UI element, see {ref}`ui_overview`. * For concepts about naming patterns and elements, see {ref}`concepts`.