Post #5530: Oh… that might also be cause of some other weirdness I have observed. I intuitiv

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Oh… that might also be cause of some other weirdness I have observed. I intuitively picked up that it’s better to disable a keymap than remove as weird stuff happens.

maybe lead into a design doc about how the existing system could be improved without rewriting from scratch, since the latter is not realistic

That’s a shame because it looks like the whole keymap system could use a complete rebuild. It’s so fragile for end users.

Using PME as a keymap proxy is clever @Pluglug maybe that’s the ultimate ducktape for Blender atm: a plugin for user keymaps and ignore Blender’s system as much as possible. Could even have a human-readable export format! gasp what a world that would be!


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