Post #5414: Thanks for checking @Pluglug, doesn’t sound like there is an eas
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- Author: fjg3d
- Date: 2025-01-25 01:53:09
- Type:
bug_report - Quality Score: 8/10
- Reply to: post_05413
- Replies (1): post_05415
🏷️ Tags
hotkeys configuration advanced unsolved
⚙️ Related PME Features
- Pie Menu Editor
- Hotkey Configuration
💬 Content
Thanks for checking @Pluglug, doesn’t sound like there is an easy solution…
To answer your question, the only ‘need’ to edit the keymap directly is when dealing with duplicates as @MichaelColina mentioned (which is what I was doing before posting earlier). I think duplicates have been discussed here earlier, however more info below.
More info
Somehow duplicate keymap items can be inadvertently created that don’t have a pie_menu_name and/or functions/operators, and this duplicate is not visible in PME’s editor. Not sure if it’s something PME does or from importing blender keymaps. They often have this as an identifier: wm.pme_user_pie_menu_call.
Here’s just a few of these nasty little critters I just caught recently
Screenshot 2025-01-24 1634361362×1315 125 KB
TLDR My thought was that if the pme_menu_name could be placed where ‘Call Menu (PME)’ is for each PME item in the keymap, the entries with no names would be easier to spot and remove. Or maybe there is a solution to these zombie duplicates I’m not aware of?
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