📋 Metadata
- Author: fjg3d
- Date: 2025-01-23 20:38:17
- Type:
feature_request - Replies (1): post_05412
💬 Content
@Pluglug
Not sure if this is possible (and its certainly low priority) but thought it may be useful if PME keymap items in Blender’s keymap area displayed the pme_menu_name in the header instead of just Call Menu (PME). So instead of this:
Call Menu (PME)
Call Menu (PME)
Call Menu (PME)
Call Menu (PME)
etc.
It would look something like this - the info after (PME) is pme_menu_name created by user:
(PME) Mesh Tools Pie
(PME) Delete Verts
(PME) Delete Edges
(PME) Delete Faces
(PME) Delete Selected
etc.
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