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In the PME properties, create a Bool property and set the following code:

# Getter
ts = C.scene.tool_settings; return ts.use_mesh_automerge and ts.use_mesh_automerge_and_split

# Setter
ts = C.scene.tool_settings; ts.use_mesh_automerge = ts.use_mesh_automerge_and_split = value

There is currently no fix for version 4.2. As for roaoao’s whereabouts, I’m not aware of any updates. I hope they’re doing well…


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