Post #5216: In the PME properties, create a Bool property and set the following code:
📋 Metadata
- Author: Pluglug
- Date: 2024-08-21 11:07:13
- Type:
answer - Quality Score: 8/10
- Reply to: post_05214
🏷️ Tags
property-editor scripting advanced v4-2-x unsolved
⚙️ Related PME Features
- Property Editor
- Python Scripting
💬 Content
In the PME properties, create a Bool property and set the following code:
# Getter
ts = C.scene.tool_settings; return ts.use_mesh_automerge and ts.use_mesh_automerge_and_split
# Setter
ts = C.scene.tool_settings; ts.use_mesh_automerge = ts.use_mesh_automerge_and_split = value
There is currently no fix for version 4.2. As for roaoao’s whereabouts, I’m not aware of any updates. I hope they’re doing well…
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