Post #4908: Thank you for the detailed explanation. I see you’re also using AutoHotPie.
📋 Metadata
- Author: Pluglug
- Date: 2023-11-24 13:56:20
- Type:
answer - Quality Score: 8/10
- Reply to: post_04907
- Replies (3): post_04909, post_04910, post_04911
🏷️ Tags
pie-menu hotkeys configuration conflicts intermediate solved
⚙️ Related PME Features
- Pie Menu Editor
- Call Menu (PME)
- Hotkey Configuration
- Keymap Settings
💬 Content
Thank you for the detailed explanation. I see you’re also using AutoHotPie.
Firstly, there’s a possibility that I might not fully understand your problem. Please feel free to point out any misunderstandings. And amidst several issues, we may only be able to solve one at a time. Please be patient as we work through them.
Let’s start with the Add Menu Pie (s+A) used for modeling. It seems to be a substitute for the Add menu provided by Blender. However, I found an issue where pressing Shift + A doesn’t bring up the Add Menu Pie, but instead shows the original Add Menu. This could be due to an improper keymap for the Add Menu Pie.
※ For clarity, I’ll refer to your Pie as “add_pie” and Blender’s Add Menu as “b_add_menu.”
To display add_pie instead of b_add_menu, it seems necessary to have add_pie’s Call Menu (PME) under the same keymap as b_add_menu.
Looking at the keymap for add_pie, I noticed you set it to 3D View. Let’s find out where b_add_menu exists in the keymaps. It’s not under 3D View > 3D View (Global).
Since it’s used in Object Mode, you can find it under 3D View > Object Mode > Object Mode (Global). I found a title called Add (Shift A), so let’s look inside. You can see the operator wm.call_menu calling the menu VIEW3D_MT_add. That must be it.
The conclusion is that setting the keymap for add_pie to Object Mode should work (it did for me, at least).
A remaining question is why, in your video, the b_add_menu isn’t disabled as you intended. But let’s overlook that for now. Please review your Keymap settings.
Your custom menu is quite interesting. You’ve created many Pies. (Are you from a Maya background?) Just like this time, when overriding Blender’s original hotkeys, ensure the keymaps are correctly set.
So, which issue shall we tackle next? I don’t have Hyper cursor. I missed the early access (is it open for recruitment now?).