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Thank You!
Now the pivot to active is working.
I understand what i have to do next time, but i’m still not 100% sure why i had to change the command in the change to vertex mode?
My tip is if i don’t change that invoke to exec, the command is not executed properly. But the strange thing is that the macro changed the mode to vertex. I mean at least in the 3dview the face mode changed to vertex mode.
So still don’t understand why i had to change the command of the “changes the mode to Vertex”?

Motiomancer:

the current stack key is not going to do what you want

It’s because it’s not logical or just because it is not working like this, but it should? :slight_smile:

And again Thank You!


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