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Try in the command tab:

Shader Editor:

[setattr(x.image.colorspace_settings, "name", 'Linear') for x in C.active_object.active_material.node_tree.nodes if x.select and x.type == "TEX_IMAGE"]

Compositor:

[setattr(x.image.colorspace_settings, "name", 'Linear') for x in C.scene.node_tree.nodes if x.select and x.type == "IMAGE"]

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