Post #4098: In a macro the interactive operators have to be on their own item so they can be
📋 Metadata
- Author: Motiomancer
- Date: 2021-10-01 14:38:01
- Type:
answer - Quality Score: 7/10
- Reply to: post_04097
- Replies (1): post_04099
🏷️ Tags
⚙️ Related PME Features
- Macro Editor
- Python Scripting
💬 Content
In a macro the interactive operators have to be on their own item so they can be trigger in succession.
C.scene.tool_settings.use_mesh_automerge = True
bpy.ops.transform.edge_slide()
bpy.ops.mesh.select_all(action='DESELECT')

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