Post #4098: In a macro the interactive operators have to be on their own item so they can be

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macro intermediate solved

  • Macro Editor
  • Python Scripting

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In a macro the interactive operators have to be on their own item so they can be trigger in succession.

C.scene.tool_settings.use_mesh_automerge = True


bpy.ops.transform.edge_slide()


bpy.ops.mesh.select_all(action='DESELECT')

image


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