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I tried to replicate this and it only happens when the popup dialog is in Pie Mode, for some reason it sets the C.scene.display.light_direction to (0,0,0) and that breaks it.

I tried to make something to set a direction if it breaks

Custom tab:

d = C.scene.display.light_direction; C.scene.display.light_direction = (1,1,1) if (d[0],d[1],d[2]) == (0,0,0) else C.scene.display.light_direction; L.prop(C.scene.display, 'light_direction', text='')

It should run every time you call the menu and if the vector is 0,0,0 its going set it to 1,1,1


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