Post #3663: ![](https://blenderartists.org/user_avatar/blenderartists.org/motiomancer/48/874
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- Author: _EMM
- Date: 2020-10-30 14:56:41
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answer - Quality Score: 8/10
- Reply to: post_03662
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Motiomancer:
return bpy.context.space_data.shading.type == ‘WIREFRAME’
Sorry, I think I’ve tried this before, and just now I tried it too, and this is what it looks like
But this I have found the right solution, need the following: return context.area.ui_type“ShaderNodeTree” and context.area.spaces[0].shader_type ‘OBJECT’
抱歉,这个我之前好像试过,刚刚也尝试了一下,就变成这样了
不过这个我已经找到了正确的解决方法,需要以下:return context.area.ui_type“ShaderNodeTree” and context.area.spaces[0].shader_type ‘OBJECT’
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