Post #2676: Hi, thanks for your support, roaoao and helping make it possible to make your ow
📋 Metadata
- Author: Phazor
- Date: 2019-08-27 20:38:09
- Type:
question - Quality Score: 7/10
- Replies (1): post_02681
🏷️ Tags
⚙️ Related PME Features
- Pie Menu Editor
- Popup Dialog Editor
- Modal Editor
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Hi, thanks for your support, roaoao and helping make it possible to make your own custom workflow in blender. I’m thinking about getting this add-on, but I have absolutely ZERO coding experience (I’m not even as advanced as the so-called “Noobs” in this thread), but I have some questions to make sure Blender can do what I want before I make the leap. I’ll try to number my questions so it is easier to read. Thanks very much for all the work you do.
I want to work with blender with ABSOLUTELY NO hotkeys. All of us seem to voice out our issues with blender’s reliance on hotkeys but I have a hard time finding add-ons that work independently of them, which is ironic in my opinion lol, but I feel your PME could help.
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Does PME support “Float Buttons”? Pie menus are great but you cannot work on your mesh while the menu is active. It requires you to make a choice or cancel the menu before working on the mesh. I know you can create pop-up panels, but it is hard to see if your mesh is behind the panel. I would like to have buttons that float around your mesh but are not in the way of your view. Maybe they appear just above/below the mesh or the origin point, or the normals of the object or where your mouse cursor is. I need buttons that can float on the screen that I can use while working that can appear and disappear on their own without me pressing a key to make them appear or disappear (making blender intuitive).
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Will these “Float Buttons” support different functions depending on how they are pressed or selected? For example: Left Click - Action 1, Right Click - Action 2, MMB - Action 3, LMB Drag - Action 4, RMB Drag - Action 5, LMB Double Click + Drag - Action 6, etc, all for a single button.
Maybe I want to click a button to put an object into the default Grab/Move mode, or drag the button to immediately grab it on a specific axis depending on your view, or move it while snapping to the grid, all within the same button (depending on how it is pressed/clicked).
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Can these “Float Buttons” be triggered by an Event and not a hotkey? For example, Float Buttons appear when the mesh is selected and disappear when mesh is deselected.
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Can you create your own tools in the left T/Tools panel and remap blender’s navigation when that tool is selected? For example, when a tool in the T Panel is selected, you can now move from edit mode to object mode (or vise versa) simply by long pressing (holding) Left click on a blank space on the screen. When you long press a mesh, it switches to edit mode and selects the face of the mesh you are pressing.
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Can you make custom widgets? I was thinking about making a widget that can Move, Scale, Rotate, but also have Bezier Handles to bend the mesh all in one widget. Is this possible?
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There is Vert/Edge/Face Select modes. Is it possible for me to add a 4th mode which allows you to select all 3 at once and add it to blender’s UI at the top left of the screen?
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Will your addon work for the BForArtists software (assuming you’ve heard of it)?
Sorry if these are difficult questions (I don’t know) but I have an idea how I want to work in blender but I am not a coder. I do think this add-on is a great add-on and I thank you for all your support! I believe this is one of, if not the best add-on available for blender, otherwise these questions probably wouldn’t exist. Thanks again.