📋 Metadata
- Author: roaoao
- Date: 2019-08-19 18:57:57
- Type:
answer - Reply to: post_02627
- Replies (1): post_02632
💬 Content
Yes, for some reason Blender shows wrong code for transformation orientation. You need to use this instead:
C.scene.transform_orientation_slots[0].type = 'GLOBAL'
To assign a hotkey to this code you can use a Stack Key with 1 slot (paste the code in Command tab).