Post #2467: Is there an easy way to recreate an existing builtin menu in PME so it can be ed

📋 Metadata

  • Author: dpdp
  • Date: 2019-06-28 16:17:07
  • Type: feature_request
  • Quality Score: 7/10
  • Replies (1): post_02469

🏷️ Tags

pie-menu menu-editor menu-customization intermediate unsolved

  • Menu Editor
  • Pie Menu Editor
  • Custom menu creation and editing

💬 Content

Is there an easy way to recreate an existing builtin menu in PME so it can be edited? It seams that I can only append or prepend an existing menu like if I was doing it in Python, but I’d like to do more. Specifically, I’m wanting to take all of the object and edit context menus and make them two column layouts so I can add some addon functions on the left column and builtin on the right. As far as I can tell, I’ll have to go item by item and add each of the builtin menu items to a new menu, then add what I want in the left column. Is there another way to do this?

It would be really great if you could easily make a copy of all of the items in a menu into a new menu inside of PME. Besides the way I’m doing it with two columns, suppose I want to put all of the LoopTools functions inline into the mesh context menus. It is easy to make a sub menu, but it would be great if I could dump all of the items from LoopTools into the context menu in one go.


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