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fjg3d:

Is it possible to use overlay to show the timer count?

Not sure. Try to experiment with timers.

fjg3d:

I made a macro that gets and sets some data (cursor location, pivot point, etc), initiates a transform, then resets the data to the original state. Works great if I confirm the macro, but if cancelling, the data doesn’t get reset since that part of the script isn’t reached. Is there a way to reset the data when cancelling?

Will try to find some way to achieve this.


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