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  • Author: Jakro
  • Date: 2019-01-31 23:00:29
  • Type: showcase
  • Reply to: post_01901

💬 Content

That custom tab works perfectly if i tweak it. I’m using it to make a quick material set up menu that handles shader creation, flipping green channel options ect :slight_smile:

I used this code.

L.template_ID(bpy.context.object.active_material.node_tree.nodes['Image Texture'], "image", new="image.new", open="image.open")

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