📋 Metadata
- Author: Jakro
- Date: 2019-01-31 23:00:29
- Type:
showcase - Reply to: post_01901
💬 Content
That custom tab works perfectly if i tweak it. I’m using it to make a quick material set up menu that handles shader creation, flipping green channel options ect 
I used this code.
L.template_ID(bpy.context.object.active_material.node_tree.nodes['Image Texture'], "image", new="image.new", open="image.open")