Post #1334: Hey roaoao,
📋 Metadata
- Author: Michael_Knubben
- Date: 2018-04-23 03:32:22
- Type:
question - Quality Score: 7/10
- Replies (1): post_01335
🏷️ Tags
modal hotkeys advanced unsolved
⚙️ Related PME Features
- Modal Editor
- Hotkey Configuration
- Python Scripting
💬 Content
Hey roaoao,
I’m trying to set up a Modal for editing Wondermesh properties. How can I have regular mouse-movement control C.object.data.WBox.size_x, C.object.data.WBox.size_y and C.object.data.WBox.size_z at the same time, keeping their relative values (so if the values are x=2, y=3 and z=5 when entering the modal, moving my mouse will add or subtract 1 from each of these)?
On top of that, I’d still want to have three seperate hotkeys within the modal that let me tweak each value alone (say, q, w and e)
As a last request, I’d like to tweak another three values together, with the mousewheel.
I’d want to set this up similarly for all of the different Wondermesh primitives, so if I could detect the name and fire off a different modal based on whether it’s WTube, Wbox_01 etc, that’d be great!
edit: additionally, I’ve been hoping to find a way to do this:
Use the mouse-path over a few pixels to determine between different commands. For instance, when I move my mouse a few pixels up, compare to closest world (or local) coordinate (x, y or z) and initiate a grab locked to this axis. Nvil/Voidworld’s move/rotate/scale functioned like this, and it was much nicer than Blender’s MMB axis selector.