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Leafar:

But why the other object is still selected??

Updated script:

from .bl_utils import uname; new_name = uname(D.objects,  C.active_object.name); bpy.ops.mesh.separate(type='SELECTED');  bpy.ops.object.mode_set(mode='OBJECT');  bpy.ops.object.select_all(action='DESELECT'); C.scene.objects.active =  D.objects[new_name]; D.objects[new_name].select = True;  bpy.ops.object.mode_set(mode='EDIT')

Leafar:

And now I realize that the perfect script is duplicating first the selection of the faces, verts or edges.
Don´t you think?

Yes, both tools can be useful. Use this code instead:

from .bl_utils import uname; new_name = uname(D.objects, C.active_object.name); bpy.ops.mesh.duplicate(); bpy.ops.mesh.separate(type='SELECTED'); bpy.ops.object.mode_set(mode='OBJECT'); bpy.ops.object.select_all(action='DESELECT'); C.scene.objects.active = D.objects[new_name]; D.objects[new_name].select = True; bpy.ops.object.mode_set(mode='EDIT')

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