Post #499:
fj
π Metadata
- Author: roaoao
- Date: 2017-01-03 16:44:56
- Type:
answer - Quality Score: 9/10
- Reply to: post_00495
- Replies (2): post_00500, post_00502
π·οΈ Tags
pie-menu hotkeys intermediate solved
βοΈ Related PME Features
- Pie Menu Editor
- Command tab
- Python Scripting
- Context-sensitive menus
π¬ Content
fjg3d:
Does the context menu in examples work with Pose mode? I donβt see an entry for it.
Here is an example.
def main():
obj = C.selected_objects and C.active_object
if not obj:
open_menu("None Object")
elif obj.type == "MESH":
if obj.mode == 'EDIT':
msm = C.tool_settings.mesh_select_mode
msm[0] and open_menu("Vertex") or \
msm[1] and open_menu("Edge") or \
msm[2] and open_menu("Face") or \
open_menu("Edit") or \
open_menu("Mesh") or \
open_menu("Any Object")
else:
open_menu(obj.mode.replace("_", " ").title()) or \
open_menu("Mesh") or \
open_menu("Any Object")
else:
open_menu(obj.mode.replace("_", " ").title()) or \
open_menu(obj.type.replace("_", " ").title()) or \
open_menu("Any Object")
main()
Save it as command_context_sensitive.py in pie_menu_editor/scripts folder. And use it in Command tab:
execute_script("scripts/command_context_sensitive_menu.py")
This script tries to find a menu by name and open it in this order:
None Object(if nothing is selected),
Vertex, Edge, Face, (mesh edit mode)**,
Object, Edit, Pose, Sculpt, Vertex Paint, Weight Paint, Texture Paint, Particle Edit, Gpencil Edit, **
**Mesh, Curve, Surface, Meta, Font, Armature, Lattice, Empty, Camera, Lamp, Speaker,
Any Object
**