Post #26: ![](https://blenderartists.org/user_avatar/blenderartists.org/roaoao/48/37600_2.

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macro scripting intermediate unsolved

  • Macro Editor
  • Python Scripting
  • Property Editor

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roaoao:

This feature is already implemented. You can achieve that using simple python code:

Yep that would work with additional condition [if obj.select]
But the wire was just example. The way I setup obj display mode is by using custom:
**L.props_enum(bpy.context.object, ‘draw_type’)
**So now I would have to split it in to 4 commands (bounds, wire, solid…) as in your example. But if there was option for each menu item: ‘iterate over selection’, this would be great. I would work like this
for obj in selectedObj’s:
context.scene.objects.active=obj
doThatStuffFromMenuItem
I guess it would not work for anything else except commands, but still cool thing to have. I can see this as a way to quickly automate some repetitive tasks, which has to be done on many object. Almost macro recorder :slight_smile:


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