Historical example · current compatibility unverified Original context: Blender 3.2; PME version was not stated; July 2022.

What it shows

you16_0823 wanted Blender’s own sculpt-brush icons in PME instead of imported PNGs, which came out too small. Motiomancer’s answer located the brush icon through Blender’s tool system and paired it with the matching brush-selection command. The follow-up shows the completed palette in use:

A character sculpt in Blender with an icon-labelled PME Pie Menu for Draw, Grab, Clay Strips, Scrape, Inflate, and other sculpt brushes.

The result puts frequently used brushes around one shortcut while retaining Blender’s visual vocabulary. you16_0823 confirmed that the menu worked and shared additional brush examples.

Pattern to borrow

Reuse Blender’s own icons when a menu picks visual tools. They are faster to recognize than labels, and the menu looks like part of Blender.

Keep only the brushes you use during one activity; put secondary actions in a small child panel.

About the old commands

The source used Blender 3.2 tool identifiers and the private ToolSelectPanelHelper._icon_value_from_icon_handle() helper. Motiomancer browsed Blender’s installation icons to find names, but the command itself resolves the chosen name through that helper.

A new palette needs its brush icons and wm.tool_set_by_id identifiers resolved in the target Blender build. It should appear only in Sculpt Mode, and the private icon helper needs to be rechecked or replaced with a supported route.

Media

Sources