Historical example · current compatibility unverified Original context: PME 1.20.x archive tag; Blender 3.2.2; September–October 2022.
What it shows
Shared by felipetorrents as their own version of Wazou’s right-click pie menu, with Wazou’s operators being migrated into a personal add-on. The setup uses a family of menus: the right-click habit stays the same while the available tools follow the active Blender task.

felipetorrents published separate views for:
- Object Mode;
- Mesh Edit Mode;
- Curve Edit Mode;
- gizmo, pivot, orientation, and snapping controls;
- viewport shading and camera controls.

In the follow-up, felipetorrents explained that everything was built from Popup Dialogs except the Camera Lister, which is a panel, and that the pie menus were filtered by object mode and type. The modal actions came from felipetorrents’s own add-on and were not claimed as PME-only behavior.
Pattern to borrow
Keep the menu’s layout stable while its contents change with context.
For example, snapping can remain on the same side in Object and Edit modes, while the detailed mesh or curve operations occupy the context-specific region. That consistency reduces search time without forcing irrelevant commands into every menu.
The five screenshots keep the same spacing and grouping in every variant; only the mode-specific commands change.
Before rebuilding it
The source reports a 2022 keymap problem in which a configured click-drag binding could appear as press after PME edits. felipetorrents was also moving Wazou’s operators into a personal add-on, so some pictured actions may not come from PME alone. The binding and those dependencies have not been reproduced with PME 2.1.
For a new version, first make the right-click gesture coexist with Blender’s native menu, then add the Object, Mesh, and Curve variants one at a time. Keeping their shared actions in the same positions is the part of this setup worth preserving.
Gallery
- Object Mode toolkit
- Mesh Edit Mode toolkit
- Curve Edit Mode toolkit
- Gizmo, pivot, orientation, and snapping menu
- Shading and camera menu
Sources
- Post 4527 — felipetorrents’s five-menu showcase and interaction notes
- Post 4535 — tmcthree asks about the building blocks
- Post 4536 — felipetorrents explains the Popup Dialogs, the panel, and the context filters
- Post 4542 — samblendersam asks about the modal actions
- Post 4543 — felipetorrents clarifies the external modal dependency